Sunday, January 24, 2010

Mass Effect 2

Okay. I've been here. I've been lured in by video game ad campaigns before. Dead Space had a great series of commercials and is, I'm told, a great game. Unfortunately, playing that for more than 10 minutes creates a prohibitively expensive underwear-replacement cost. I should've known better. Street Fighter IV did wonderful things with the ink-in-water effect that's seemingly chic now, and I loved it. The ads, that is. I suck at fighting games and SFIV is among the least forgiving; I should've known better. Modern Warfare 2 is a followup to a game I love. The sequel--as is the case with so many sequels--just didn't live up to the original. In this case they should've known better, but that messes up the parallel structure I was going for.

I'm writing this three days before the release of Mass Effect 2. I pre-ordered my copy back in November after thinking about all the bad experiences I've had and then succumbing to the ad campaign. I've recently replayed ME1, and it's simply fantastic. Bioware, the game's developer, has an impressive library and I'm increasingly confident they won't let me down.

I am SO excited for this game! Well, "game" is a less appropriate term and will continue contributing to PR problems in the future, but that's a discussion for another time. I don't want to get too gushy with my excitement, but rest assured: it's there.

What finally tipped me from expectation into excitement was the launch trailer. There are countless streaming sources with the video, but I hate that low-resolution digital artifacting crap. Here's the original: Mass Effect 2 Launch Trailer.

Watch that video and tell me you don't feel something. Even without knowing any of the backstory or what to expect, the graphics, voice acting, direction, and music (oh, the music!) already create an immersive experience that, though still rare, is increasingly common.

I'm looking forward to this game the same way I did the last few Harry Potter books. I have my main character from ME1 and I want to know what happens to him. There's more to the story and my decisions, as the player, will either save or destroy the galaxy.

Did I mention that I'm excited?

Saturday, January 16, 2010

At Last! Anecdotal Proof That Video Games Warp Minds.

I feel like there's an interesting divide in the Avatar reviews. Most of what I've heard has been positive, but there's a range within that positive that I'm trying to understand. The, for woeful lack of a better term, "gaming generation" seems to err toward the higher end of that aforementioned range while "parents" lean more toward the lower end. Everyone agrees the graphics are pretty. There's some discussion about the merits of the third dee and what it really adds that a mere two dees can't handle. The biggest factor seems to be how reviewers weight the story.

Adam Sessler of G4TV has a podcast ("Sessler's Soapbox" released 1/13/10) that I like in which he defines immersion as "the impossible made viable" in a world in which one can feel lost, but still understand the logic, the physics, and the fun. Gamers--despite the plural I mean me--constantly seek that world, that experience that's alien, but familiar.

I wonder if this helps explain how the eye-candy movies do so well despite relatively scant story. Have I predisposed myself to accepting sub-par storytelling after years of programming my brain to just stop thinking and accept the coding as fact? I don't think so, but I have a vested interest in that outcome.

I don't know the answer, and it probably doesn't matter, but Sessler's comment got me thinking. My friends (all gamers) seemed about as enthusiastic as I was while the two...umm...traditional? adults I know that've seen Avatar are less enthused. Perhaps the significant difference is gaming.

Saturday, January 9, 2010

We Can Make Him Better; We Have The Technology

James Cameron's Avatar is...an experience. It's not uncommon for me to disagree with the "real" movie critics, but I'm particularly passionate about this one. Most people I've spoken with like the movie, but it can be tough to explain why. I'll try.

Movies are, and have always been, a means of traveling to an otherwise-unobtainable place, seeing what never occurred, knowing what cannot be. Movies define escapism. Enter a dark room and sit quietly while staring forward. Then leave having had fun. It's the most basic of entertainments.

James Cameron took me on a trip when I was certain I'd rather stay home. I wanted to hate the ride. I've heard people draw comparisons with Pocahontas and Fern Gully...not the highest praise in my book. Guess what: an unnamed big corporation is even exploiting the environment to please their investors. To top it off, the main character is a paraplegic! There's not much to like on paper, but oh MY: the execution makes up for it.

Not in recent memory have I wanted more desperately to be the guy who hates this movie. And for only the third time I can think of, the credits had barely finished when I wanted to turn around and watch it again.

I got into an...argument with a friend recently. We had rather different opinions of Avatar. There was merit to the opposing argument, but I dare you to go to the theater. Sit in the chairs with or without the silly glasses. I dare you to allow your mind to wander back to the days when anything was possible and only a daydream away. I dare you to sit through Avatar and not enjoy the trip, the scenery, or the imagination.

It's a long movie. Plan your snacks accordingly.